However, before Infinity Ward was given the green light to work on a modern game, the studio was actually split into two teams to work on two completely distinct games: a World War II game called Call of Duty 4, and a science-fiction shooter designed specifically to compete with Microsoft's juggernaut Halo series.Īccording to multiplayer design director Geoff Smith, the whole team was proud of its work on Call of Duty 2, but it was difficult to compete in the mainstream as a World War II game. Its unprecedented use of cinematic storytelling and addicting multiplayer made fans grateful for Infinity Ward's decision to leave World War II behind and focus on modern-day conflicts. When you look at the most important shooting video games of all time, Call of Duty 4: Modern Warfare is near the top of the list.
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